top of page

Professional Projects

Systems and Content Designer

Farmerama-Gameplay-1.gif

Company: Bigpoint | Platform: PC 

Live-service farming game. Principal game designer on features, events and sales, from pitch to post-mortem.

  • Door Buster Deals: Generated over 2X its forecasted revenue in one sale.

  • Halloween Monster Hunt: ​Beat participation and revenue targets. It is now a regular event.

  • Sticker Album Rework: Rebuilt a 15-year-old system, helping stabilize the consumable economy.
     

Content Designer

Company: Bigpoint | Platform: PC 

Seafight is an MMORPG on a pirate setting. I  was mostly focused on creating and re-working events, but I was involved Live Game Maintenance and Systems Maintenance.

  • Created Gorejaw: Legend of the Abyss raid and event.

  • I was in charge of Live Operation maintenance.

Seafight-Gameplay-1.gif

Personal Projects

Thumbnail.png
deliveranceLogo-small.png

Curio is a game created during COVID-19, with the objective to serve as nice distraction through the challenges the pandemic.

Deliverance is an experimental game about horror and movement made in Unreal Engine with over 1000+ downloads on itch.io.

​

  • I was Mechanic Designer, Level Designer, Artist and Sound Designer.

Bridge.gif
evershift-logo-transparent.png

The Bridge is a game that helps visitors connect more interactively with each exhibit in a museum.

Evershift is an experimental game about being lost in a creepy forest, piecing together a disjointed narrative, and playing surrealistic minigames.

 

bottom of page