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About me

I'm a game designer focused creating on fun Gameplay and balanced systems. I have vast experience in Live Operations as well as tools like Unity and Unreal Engine.

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Home: Projects

Professional Projects

  • Took the GOREJAW: LEGEND OF THE ABYSS EVENT from concept to release.
     

    • Balanced overworld NPCs and spawns.
       

    • Created and Balanced Gorejaw raid.
       

    • Created and balanced sales packages.

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  • I also engaged in Gameplay and sale rebalance of various existing events and live services.


 

  • I have taken many concepts from ideation to release including new mechanics, events, and sales.  

I created and balanced Halloween Monster Hunt. This is the first new event created after a hiatus of new content. It achieved and surpassed it's participation expectations, and it's still used today as a regular event.

I created and balanced Doorbuster Deals a sale concept for black Friday still used today. The sale generated more than double its expected revenue. 

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Conceptualized and balanced Sticker Album Re-work. This was a re-creation of the old sticker album system found in the game for more than 15 years. It received overwhelmingly positive feedback from the player base. 

  • I was involved in Gameplay and sale Rebalance of various other existing events and features.

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Personal Projects

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Curio is a game created during COVID-19, with the objective to serve as nice distraction through the challenges the pandemic.

Deliverance is an experimental game about horror and movement made in Unreal Engine with over 1000+ downloads on itch.io.

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  • I was Mechanic Designer, Level Designer, Artist and Sound Designer.

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The Bridge is a game that helps visitors connect more interactively with each exhibit in a museum.

Evershift is an experimental game about being lost in a creepy forest, piecing together a disjointed narrative, and playing surrealistic minigames.

 

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