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Content Designer
My Work and Ownerships
Gorejaw: Legend of the Abyss (Seasonal Event)
I was the principal game designer for the GOREJAW: LEGEND OF THE ABYSS event.
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The event was received positively by players due to its interesting boss fight against Gorejaw and attractive rewards.

The Gorejaw: Legend of the Abyss event was the first I was in charge of creating from scratch along with another Designer.
Our objective was to come up with something interesting and a little new for Seafight Raids.
The Gorejaw Boss Fight
The boss fight was composed of 4 phases:
- Player Preparation: Here players can activate any event related buffs to help them fight the boss. This phase is present in all raid maps.
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Enraged Gorejaw: At this time Gorejaw will spawn and start attacking the players. Players can now also start dealing damage. This one serves more as a learning phase for players to get familiar with Gorejaw's attack patterns.
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Bullet Hell: This is what made this boss fight different, this phase requires players to dodge and shoot at self-destroying ships coming straight at them. Additionally Gorejaw will create 4 vortexes that travel over the map disturbing the seas and damaging your ships when you’re too close. All these additions made the boss fight much more dodge heavy than the ones Seafight had before.
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The Final Wave: After avoiding these self-destroying ships and vortexes for a certain amount of time, Gorejaw will once again start attacking the players, but this time you have to deal with Gorejaw’s attacks, the Homing Seekers and the vortexes at the same time. This serves as the climax of the boss fight bringing all the things the player has faced before into one phase.


LiveOps
I was also involved on the daily business to keep Seafight working, taking part on many event re-balance and reworks.
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I was regularly in charge of:
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Bug fixing.
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Live re-balance of features or events.
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Feature and event post-mortems.
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Creating and updating game design documentation.
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Providing feedback for other concepts.
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